Hunters and You: Know the Dangers!

[This was originally posted by me on the official WoW rogue forums on 7/11/2011 (link)  Please don’t necro the thread.]

There seems to be a lacking of threads explaining the dangers of fighting, grouping with, and generally associating with hunters. This thread is designed to warn people of these dangers, as well as provide a place for constructive and fair discussion on this subject.

Fighting them:

By all means, killing hunters is a noble pursuit. However, you should never fight a hunter 1v1. If unavoidable, such as in a duel, a fine strategy is to wait until the hunter gets bored and either forfeits, giving you victory, or takes off his camo. Flying above the hunter so that he attacks you in the air and takes fall damage on the way down is also a valid strategy.
In group pvp targeting hunters should be the priority of a rogue, since their treachery will wreck havoc upon your team and, most importantly, you. When attacking an enemy (hunter or otherwise) who is targeting an allied hunter, it is polite to allow them to kill the hunter, before slaying your target.

Grouping with them:

Of course the safest bet is to avoid this situation, however there are a few ways of dealing with them.
First, in a raid situation, make friends with the raid leader. If that is you, don’t do anything creepy, and why the heck did you invite a hunter!? Anyway if you can convince a leader that a drop is a bigger upgrade for you than for the hunter, or that the hunter clubs baby seals with kittens, then your chances for loot will go up.

“When life gives you lemons, make lemonade” – Old Proverb
In this case, the lemons are the hunters, and the lemonade is dead hunters. Blizzard gave us tricks of the trade for a reason, and I’ll be damned if it isn’t to ninja pull lots of mobs on hunters. Feign Death is on a longer CD than Tricks, and if the hunter decides to pull on you, well then you have a valid reason to kick em!


Much like hoes, you should never trust a hunter. I once saw Ghostcrawler, the tameable rare spawn. I attempted to kill it, but it soon became evident that the task was impossible, so I made the mistake of figuring I would give it to a hunter guildie, in return for his doing my bidding. This was in the beginning of Cata, and he has yet to be of any use. In fact, the hunter did what they usually do: ran. In this case, he refused to log on for any reasonable amount of time when he found out he would need to help the great rogue who gave him a rare pet. Learn from my mistake, and make sure any hunters you do things for give you a large amount of compensation up-front.

That’s all for now, I hope this PSA has enlightened you as to how to counter the hunter menace that has plagued the rogues of Azeroth for so long. And remember, the only good hunter is a dead hunter. And even then you really outta make sure he really is.


Reasons to Nerf Hunters

Pretty basic list, I honestly don’t think any of these require any explaining.  Do tell me if I forget anything.

  1. They suck.
  2. They took our weapons.
  3. They take our trinkets.
  4. They suck.
  5. They take our necklaces.
  6. They take our rings.
  7. They suck.
  8. They take our other rings.
  9. They suck.
  10. They suck.
  11. *Shakes fist*  HUNTERS!!!!
  12. Fake-stealth.
  13. Pets.
  14. They suck.
  15. Ranged class.
  16. They took our ranged weps.
  17. Counter-abilities.
  18. Copied abilities.
  19. They suck.
  20. And finally…they are hunters.

Of course I’m sure more reasonable readers would only need one of these to see that hunters need to be nerfed, you never know.

I originally wrote this in my subtlety PvE guide on the official forums (link), but since I have a blog now I figure it makes sense to post it here.  Plus a little bird with a red hat suggested it.  Anyway, I just copied this over word for word with the only modification being to update the SV buff to 35% (was 25% at the time of the writeup).

Subtlety-specific notes:

  • T16 is out! That means some really good bonuses that I’ll put into one of the theorycrafting sections.
  • Nightstalker now increases damage while stealthed by 50%, up from 25% – But you should still shouldn’t be using it.
  • Sanguinary Vein now increases damage by 35% (up from 20%)
  • Eviscerate damage reduced by 10%.
  • Backstab and Hemo damage increased by 15%.
  • Ambush damage increased by 12%.
  • Fan of Knives damage increased by 25%.
  • Glyph of Sap replaced by Glyph of Hemorrhaging Veins: Allows Hemorrhage to apply the SV damage increase (This is game changing).
  • Glyph of Crippling Poison replaced with Glyph of Sharpened Knives, which makes FoK apply the Sunder Armor debuff.
  • Glyph of Adrenaline Rush was made baseline, now we get Glyph of Redirect, which reduces the cooldown of Redirect by 50 seconds (down to 10 seconds).


Subtlety is getting buffed a lot, which will make it much more competitive in every type of situation. While it will still be behind in terms of AoE, it should be a lot easier to match the single target output of the other specs even with positional issues for small portions of the fight. The addition of Glyph of Hemorrhaging Veins and Glyph of Redirect will make Subtlety much better at switching targets, though how target swapping compares to other specs remains unknown. The buffs to FoK and SV will also help bring our AoE closer to that of the other spec’s but it is still looking quite weak.

All in all this is a happy day if you want to play Subtlety in Siege of Orgrimmar. While we don’t yet know what the best spec will be, Sub is definitely worth a try, as it should be strong on any fight without crucial AoE or long-lasting times where we must face our target.


For the record, the single target DPS increase should be just over 15% if you ignore the t15 4pc nerf.  That, or my math is off.

Patch 5.4 Subtlety Write-up